Andhrimnir, the cook of the gods, is running out of fish for the great feast of the warriors of Valhalla!

He tasks Olaf the fisherman and Gudrun the Valkyrie to catch the fish he needs so the eternal feast can keep going.

Use the arrow keys to make your fishing line move up and down, control the fish as it tries to escape the hook and cut it to pieces once it's on your boat!

Contains a little bit of blood and violence against fish.

Made for Mini Jame Gam #11 as a team with my brother (art and sound design by him, programming and game design by me)

Music:

-A Warrior's Sorrow by Ivan Duch (https://ivanduch.com)

-Discovery by Ivan Duch (https://ivanduch.com)

-Varangian by Ivan Duch (https://ivanduch.com)

-Fight Like Hell by Karl Casey @ White Bat Audio


Changelog (v1.2):

-Further tweaked the strength of all fishes

-Player lives no longer regenerate after a successful fishing session

-Number of lives raised to 5

-Losing now stops the time


Changelog  (v 1.1):

-Fixed the spawn range of arrows so they won't appear behind the UI anymore

-Olaf is now stronger and has an easier time controlling the fish

-Changed the behaviour of hooked fish so the weaker ones have a chance of breaking free if the player doesn't try to control them

-Changed the order of appearance of Gudrun so she doesn't appear behind the fish she's fighting

-Tweaked the strength of some fishes

-Added an immunity time right after a fish has been brought on the boat

-Landing a hit now adds extra time to the fight

Comments

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(1 edit)

great

The art style and theming here is great!

Like the game and concept. A few gripes though. In full screen you sometimes cannot see the directional arrow because it's hidden behind the order. And it seems to me the purple fishes are virtually impossible to control.

(+1)

I agree, I should have taken the time to make sure the arrows are always fully visible.

The purple fish are very hard to catch, but once you get their move pattern it's a piece of cake :)

Ok, fair enough, I was judging waaaay too soon. They are pretty easy at some point indeed. However, practicing on the speed of pressing the arrows is even harder.

(1 edit) (+1)

Yup that's true, probably gonna add some mechanic to compensate, like adding some extra time to the timer when you press the right key

I appreciate that you take the time to try it again :)

Cool art style